A lot of decisions made by players in a game will depend on a variety of factors:
- The score
- The opposition
- The space
- The pressure
- The physical environment - The individual’s characteristics
- The support…etc
If we have hard fast black and white demands of our players, without any wiggle room, we then remove the gray area. This the area where we see players express themselves. The area where we either accelerate personal growth or stunt it as a coach/educator.
If we remove the gray area or we as coaches prescribe the solution, then we destroy the process of learning to play.
So to enhance this growth, design practices that encourage repetition without repetition, where players must make decisions based on what they see and feel. It's the only way that we will see true growth within the individual's we are in contact with.